What do you in Bot Escape? Drive around a robot and look for a door. How do you do it? glad you asked.
Use a controller! One of the purposes of this project was to learn how to get controller input and that works.
Keyboard Controls (keyboard controls can be changed under options)
‘e’ shoot missile
Here’s some screen shots
Even More About The Game
Generally don’t expect too much. This project originated as a way to learn about box2D, controller input, Wang tiles, and maze generating algorithms. I think there’s some potential to be a decent game if some good levels are designed. I tried my hand at designing two levels and have come to the conclusion that level design is hard and I’m not currently in the mood to do it. So who knows when we’ll get real levels for Bot Escape. In the mean time try out the maze and let me know what you think of the controls.
Sometimes the robot catches on horizontal surfaces in the generated mazes. This is an artifact of box2D, jump to unstick the robot.
The android version of Stoned in Space has finally achieved escape velocity. This time it only took two more weeks than I would have liked which makes it much faster than Cosmic Bootlegger which I believe took over three months to bang into a releasable state for mobile devices. Anyway Stoned in Space is now available on Google Play
The premium version gives you access to the other 1/2 of the ship configuration options, and three free continues of each type every day.
Also, we made enough tweaks that I felt compelled to update the desktop version you can find the updated download on the games page.
Stay tuned for information on whatever our next project turns out to be.
So what’s the whole story line for this game anyway? I’m glad you asked…
Meaningless Flavor Text
While couch sitting in a basement with your friend, said friend bogarted all the Funyuns!
Since couch sitting is hungry work you have decided that you need to go get some more. Fortunately there’s a convenience store just a few 100,000 km away on the other side of that asteroid field. You think briefly of plotting a course around the asteroids when your stomach says, “Grrrrrrrr need Funyuns NOW!” Quickly, to the ship and straight through the asteroids we go!!
Unfortunately all of that basement sitting has left you with a bad case of “can’t fly straight”. So the odds are that you’ll just keep flying faster and faster in loops through the asteroids. But, hey, funyuns are worth dying for and you’re in a rush.
You’ll be flying endlessly through an asteroid field trying not to hit anything hard or run out of fuel.
Before each suicide run you’ll get to pick the configuration of your ship because you’re rich!
Each hull has a different size body, a different sized fuel tank and consumes fuel at a different rate.
Weapons Nuke A – shoots a cluster of asteroid destroying missiles.
Nuke B – shoots a different cluster of asteroid destroying missiles.
LASER – shoots a powerful asteroid vaporizing LASER straight ahead.
Wave – a gravimetric distortion pulses outward from the ship for two seconds causing nearby objects to disintegrate.
Shields Barrier – puts a force field in front of your ship.
Bubble – puts a force field around your ship.
Shrink – makes your ship smaller but provides no other benefits.
Extra Tank – attaches an extra fuel tank to the shield mounts.
Special Dooms Day – destroys all asteroids within view.
Invincibility – makes you immune to asteroids for some time.
Cluster Bomb – launches a cluster of anti-asteroid bombs forward.
Converter – passively increases the number of fuel asteroids encountered.
Things You May Encounter in Space
Asteroid – it’s a rock.
Fuel Asteroid – blow it up to release a fuel ball.
Fuel ball – fly over it to replenish fuel.
Hull Patch – can be used to continue after a collision. Expires after 1 day. Made from two part epoxy nanites.
Aux Fuel Pod – can be used to continue after running out of fuel. Made from an isotope with a short half-life… it’s useless after 1 day.
And since a monthly update wouldn’t be complete without a schedule update.
We’re currently going through testing on the mobile version so that should be released soon. And the people rejoice yaaay.
Long un-awaited Cosmic Bootlegger (download) has arrived.
You have recently inherited a coveted interstellar merchant’s license from your cousin’s mother’s sister’s husband. After managing to secure a small ship you are now ready to become the local star cluster’s most (in)famous trader. Unfortunately there’s only 26 weeks before the Merchant of the Millennium awards, and you have a lot of hard work to do if you’re going to win the jumbonium tiara.
Current interstellar drives are incapable of directly taking you anywhere in the cluster; so, you can only travel to other systems connected to your present location by starlanes. Much to the surprise of those who originally discovered the starlanes and chagrin of speeders, it takes exactly one week to traverse a starlane regardless of the distance between systems, and there are no rest stops; so, bring plenty of toilet paper. Fortunately this keeps the galactic police service out of the starlanes as they stay near the ends where the donuts are.
When visiting a system you have the option of going through the customs checkpoint, where your ship will be searched for contraband. Your ship has a variety of locations to conceal contraband from the initial cursory inspection. If unconcealed contraband is found it will trigger a thorough inspection of your ship, all contraband will be confiscated and you’ll face a hefty fine. Alternately you can attempt to sneak into the system by navigating an asteroid field – but keep in mind that spaceships don’t react well to asteroid hits.
The local cluster consists of a group of 5-10 star systems connected by starlanes. Each system has passed laws making some of the cluster’s 12 commodity goods illegal; the illegal goods in each system will vary from game to game. In each system you are able to trade any of the commodities regardless of legality because, well, everyone needs 200 Proof Slurm to party, and you always happen to know a guy who knows a guy who knows a giant worm. Similar to a well known game from the historical archives the prices of goods change every time you move, vary wildly and often make no sense as everyone and their cousin’s mother’s sister’s son smuggles illicit goods into the system. You’ll start with 5000 credits and a ‘short cylinder’ class ship. It has a cargo hold with 30 spaces – 5 of which double as smuggling compartments.
The commodities that can be traded in the local cluster:
Spice – Sometimes called Melange. It’s the only substance that will get space navigators high enough to plot new trade routes.
Pentainum Ore – It’s like tri-tainium ore except two better.
All Beef Patties – As cows are an endangered species, beef can fetch a hefty premium on the black angus market, also good for greasing palms and emergency rations.
Soilent Green – Yep, it’s still made out of people.
Antimatter Rods – It’s the fuel of the future and incredibly explosive: handle with caution.
Bending Robots – They can bend a girder to any angle you want.
Sonic Actuators – Used in sonic screwdrivers and wrenches and hammers – oh my.
Intestinal Parasites – The future’s diet drug of choice because we’d rather have disgusting worms in our bowels than exert self control.
200 Proof Slurm – Space’s most rockin’ adult-beverage.
Food Replicators – Tea, Earl Grey, HOT!
Plot Hole Navigators – They make all of storyline flaws in our favorite scifi and anime shows make sense.
Tribbles – The hamster of the future. Just don’t let them touch.