Platformer Update 7

It’s definitely been a slower week. Mostly I’ve been working on the animation for breakable crates. I tried a couple out and have settled on this one for the time being.

Not exactly sure what’s going on with the crenelations at the top of the box, but those were the shapes I got when I subdivided the original crate. Fun fact since it’s animated I can use lower resolution images and still not have it look terrible; so that little *.gif is pixel for pixel the final size.

Beyond the crate I made a number of other fixes to the working graphics for the player and the HUD.

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