Platformer Update 2

Last week I mentioned screenshots for the platformer, and everyone here to see those will be disappointed, because instead of spending time adding content and updating graphics I decided to reorganize how level data is organized. Why exactly did I do this?

Because I could.

Also levels were defined in a combination of *.xml and *.json and I wanted to standardize it a bit. Now all level data is stored in a single *.json file. I also wanted to move level loading instructions into their own class. Previously level’s loaded themselves; however, the level class was getting long and moving the loading functionality seemed to be a logical way to split up the class.

So not  a very exciting week when viewed from the easily demonstrated progress dimension, but streamlining level files and improving class compartmentalization should make things smoother going forward.

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