Since we got the all important promotional-cover image out of the way in September, we spent the better part of October actually working on Stoned in Space, and we made enough progress to have screen shots! Unfortunately Rho_bot has been less productive at graphics than I was at code (something about real life and an actual job was mentioned. Sounded pretty fishy to me), so we still have plenty of filler graphics and preliminary layouts. While many of the details of the game continue to be shrouded from us some details have become clear. Players will be able to choose a weapon, shield, and special ability for their ship.
While it still contains some filler graphics we’re comfortable with the layout of the game screen although we are discussing adding another control.
After some initial volatility the schedule seems to have settled on some time in February for a completion date. Since most of the buffer has been allocated we’ll see if that holds up for another month.