We’ve been online for a whole month and I’ve already failed at my personal goal of posting dev updates on the first Monday of the month.
Cosmic Bootlegger has entered mobile alpha testing, and will be ready for general consumption … sometime … I’d love to say, ‘the mobile version will be done next week,’ but we all know how release dates for games work (You increase the units twice so ‘next week’ -> ‘next month’ -> ‘next year’).
“Why is it taking so long to release the mobile version after releasing the desktop version?” the impatient among you ask. Well we decided to add some premium features. Getting those ready and working through the in app purchase flow is taking some time.